The Echo Island Series

Echo Island is another world. The Ten Clans are descended from people who fled Earth three hundred years ago, and they have spent every year since deliberately holding their own progress back. Nobody crosses the Great Wall.

Five books planned. Celtic folklore — Tuatha, Sidhe, the Spear of Lugh — and technology that is botany rather than magic. This page is the world and the reading order. Each book has its own page.

Reading order · start at book one

Between the two: The Belrose Journals — a botanist’s field journal from 1924, free, and its main character carries straight into book two.

“Echo Island: The Clan Games” invites you to a world where fresh ideas intertwine with ideas inspired by ancient Celtic folklore. Within these pages, you’ll discover a tale that promises:

  • Intriguing Concepts: From magical plants to hidden secrets, this story blooms with creativity.
  • Ageless Appeal: While classified as young adult fantasy, this adventure transcends generations.
  • Safe Exploration: Fear not—our journey avoids foul language and overly graphic scenes.

“Echo Island: The Clan Games” marks the thrilling beginning of a captivating five-part series. Join fifteen-year-old Calum O’Brian as he embarks on an adventure within the mysterious world of Echo Island.

Cover image of Echo Island the Clan Games


Curious to explore further? Read it on Kindle, order the paperback, or read the synopsis below.

What readers said · five stars on Amazon

★★★★★

“Super exciting, twisty, unique story, very well written, targeted for young adults but I enjoyed it (even as a not-so-young adult)… I will seek out other works by this author.”
AmazonJunkiePaperback · Verified purchase · July 2025

★★★★★

“I’m always on the lookout for a good fantasy book and I love this. I’m really excited for book 2! If you’re reading this, take this as your sign to get this book!!”
Elly WatsonAudiobook · August 2024

★★★★★

“A wonderfully written book that keeps you entertained and engaged.”
TheAngryOxPaperback · March 2024
Calum O'Brian in Echo Island

The Ten Clans prospered for hundreds of years before the artifact arrived. No one knew its secrets, only that it held the potential to bestow great power. The Clan’s brightest minds studied it for over a decade until it mysteriously vanished. Years later, fifteen-year-old Calum O’Brian comes across the item. As Calum touches the box, he feels a change within him and begins having strange dreams. Powerful forces discover Calum’s use of the box, and he quickly finds himself at the center of a conflict as old as the Clans themselves.

“Echo Island: The Clan Games” begins a five-part series that follows Calum’s journey as he is forced to fight for his home and everything he holds dear. As he faces physical and mental challenges, he uncovers his nation’s past, discovers a forest full of magical plants, and learns of powers far beyond anything he could have imagined. With these powers and the help of his friends, Calum becomes a key player in a covert battle that will reshape the world.

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